Less verbose Debug.Log ( Xcode )
Is there a way to make the Debug.Log less verbose in the output window when running a Unity project in Xcode? I am using Unity 5 with il2cpp and for every Debug.Log statement in my code I get 8 lines...
View ArticleLocation of Logfile for WebGL on Runtime
Where can i find the unity logfile for webGL execution in browser of my running project?
View ArticleAndroid profiler log file failure
I'm trying to profile my game when it loses internet connection. I can't profile the app directly from the editor when disabling the device's wifi as it breaks the profiler's connection, so I'm trying...
View ArticleA weird issue in Unity related to scripts and Editor.
I have a class called PlayerData, marked as serializable, and it doesn't inherit any classes including MonoBehaviour. and it also doesn't contain any "InitializeOnLoad" things related to the Editor....
View ArticleReading an event log file
Hello everybody, I will start telling that I'm sotty for my english (I'm italian) and I don't have in depth informatic knowledge (sorry again). Due to a project for my thesis, I need to read the log of...
View Articleread the binary log file
Hi there! I'm trying to save the profiler inside a file, so I got a binary file, and when I tryed to read this file using Notpad++, VCS, Hexa Editor and also using script to convert to an ASCII...
View ArticleHow can I handle console logging, large amount of text over time
At the moment I'm using UI.Text and appending strings to it whenever I need to log something to my dev console. Over time the console can build up a ton of text and cause errors:...
View ArticleSubscribing to log on iOS not working
Hi, I am trying to create my own in app log window. I am using Application.logMessageReceived in order to subscribe to the logs. It works in the editor and running on Android, but the subscribed method...
View ArticleLogging frameworks/libraries in C#
I have a team working on an app based on Unity3d and i see them using simple `print` and `debug.log()` for tracing the flow, finding an error. I come from a C/Python/PHP end and suggested they use...
View ArticleHow to overwrite file data regularly?
Hey guys, so I have this logging script that I modified so that it would only provide me with the x und z position of a moving game object I want to follow (I want to transform x and z into...
View ArticleGeneric Debug Message
So, this has been bugging me for awhile now and altough this isnt something crucial, it would save me sometime. From time to time I have to create a Debug message to.... well, debug. And every message...
View ArticleAndroid build crashes on launch.
We've been working to get our Unity application onto an android tablet in the office and we're encountering an issue that I'm not sure how to best troubleshoot. The app will download to the tablet and...
View Articlewhere is Application.ExternalCall(“console.log”, msg) output?
I used console.log in my code, but when I run this, I don't know how to find the output log. I tried to open "View -> developer -> JavaScript Console", but can't see the debug log. So where is...
View ArticleAABB Error, attached Log fragments.
![alt text][1] [1]: /storage/temp/52433-errors.png ---------- Quaternion To Matrix conversion failed because input Quaternion is invalid {1.#QNAN0, 1.#QNAN0, 1.#QNAN0, 1.#QNAN0} l=1.#QNAN0 (Filename:...
View ArticleUnity crashes at a specific scene
Hey, I did some changes to my scene and Unity crashed randomly. Now every time I try to open this scene, Unity crashes. I tried to copy the scene and also tried to copy it from the Temp folder, but...
View ArticleQuest Log functional - how?
All greetings! How can be realised in uUI Unity 5.2 functional QuestLog? (The list consisting of buttons with the short description of quests is output. By pressing the short description - the text...
View ArticleUsing log4net in Unity?
Im trying to use log4net in Unity and it seems there's not much information about it. It's possible? I downloaded in Visual Studio from NuGet, I copied the DLL into Unity's Plugin folder, I requiered...
View ArticleCapsuleCast not registering
I have a controller handler that I want to make capsule collision with, but my capsule cast debug isn't even launching? using UnityEngine; using System.Collections; [RequireComponent (typeof...
View ArticleSuper noob question on Debug.Log or Log
hi sorry I am very new to scripting. my question is; how do I find what value will be returned by the following line of code: Vector3 targetDirection = Vector3.Normalize(target.position -...
View ArticleError at building and executing project.
I've been trying to solve this for some time and I just can't find why I keep getting this error. I am able to play the game just fine within unity, but when I compile the project and execute it, it...
View Article