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CapsuleCast not registering

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I have a controller handler that I want to make capsule collision with, but my capsule cast debug isn't even launching? using UnityEngine; using System.Collections; [RequireComponent (typeof (CapsuleCollider))] public class PlayerControllerHandler : MonoBehaviour { public LayerMask collisionMask; private CapsuleCollider cc; public int collisions; void Start () { cc = GetComponent (); } public void Move (Vector3 velocity) { Collide (ref velocity); transform.Translate (velocity); } void Collide (ref Vector3 velocity) { Vector3 point1 = transform.TransformPoint (cc.center + Vector3.down * cc.radius); Vector3 point2 = transform.TransformPoint (cc.center + Vector3.up * cc.radius); Debug.Log (point1 + " " + point2); float rayDistance = velocity.magnitude; RaycastHit hit; if (Physics.CapsuleCast (point1, point2, cc.radius, velocity, out hit, rayDistance)) { Debug.Log ("Collision"); if (Mathf.Abs (transform.position.x - hit.point.x) < Mathf.Abs (velocity.x)) { collisions ++; velocity.x = transform.position.x - hit.point.x; } if (Mathf.Abs (transform.position.y - hit.point.y) < Mathf.Abs (velocity.y)) { collisions ++; velocity.y = transform.position.y - hit.point.y; } if (Mathf.Abs (transform.position.z - hit.point.z) < Mathf.Abs (velocity.z)) { collisions ++; velocity.z = transform.position.z - hit.point.z; } } } }

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