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Using log4net in Unity?

Im trying to use log4net in Unity and it seems there's not much information about it. It's possible? I downloaded in Visual Studio from NuGet, I copied the DLL into Unity's Plugin folder, I requiered it by "using log4net" in the top of my file, I added private static readonly ILog Log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); to my class. But I don't know how I can configure log4net or WHERE is logging! How can I do that?

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