Is there a way to make the Debug.Log less verbose in the output window when running a Unity project in Xcode?
I am using Unity 5 with il2cpp and for every Debug.Log statement in my code I get 8 lines on top of what I am printing (including blank lines).
This makes it very difficult to sift through the console output when troubleshooting.
For example:
"x,y is 150,75
Replacements.MSCompatUnicodeTable:get_IsReady()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenWorldMap:Start()
Replacements.MSCompatUnicodeTable:get_IsReady()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)"
Is there any way to have Unity only print the message and not any of the extraneous information? In particular, the UnityEngineDebug and Replacements lines are not terribly useful as I already know the message is coming from Debug.Log.
Ideally, I'd get down to this:
"x,y is 150,75"
Or
"x,y is 150,75
ScreenWorldMap:Start()
"
Thanks.
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