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Get logged network events

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Hello all, Simple question, will it be a simple answer? I don't know! I've asked google the same question in many different forms this question but can't seem to find the answer, when using Network.logLevel = NetworkLogLevel.Full; I get logged all the little events in the console, for example, "Running as client. No player ID set yet" how can i get this message, in my unityscript as a string? so that I can say something like: var loggedMessage : String = (the logged message whatever it may be) if( loggedMessage = "Running as client. No player ID set yet."){ //Do it's thing } and voilà, my question, not sure i can say much else. Thank you in advance!

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