double click console not working when using dll
So I managed to have the console print out items from a dll that act as Debug.Log. The problem now is in the console if I try double clicking the entry, nothing happens. Any help would be very much...
View ArticleLogs in Unity native plugin
How can I write to the log in a native c++ plugin? win64 in my case. I've tried fprintf and looking at editor.log but that didn't work. Is there something I need to turn on? Thanks, Amit
View ArticleLogging each user actions to a text file during game play.
In my game, there is an unknown bug, which gives me trouble. I can't find what the error is ? It is happening at random times at random intervals. So I need to log each user actions into a text file,...
View ArticleAndroid Internal Profiler Interval
Hey, is there a way to tweak the internal profiler for Android as it is possible for iOS? I need a lot of performance data, yet per default the internal profiler has great intervals, ~30 seconds as...
View ArticleScript wont work when Debug log removed
So I feel like I'm having an odd problem. I made a script that will allow my object to move forwards after checking that it won't run into anything using Raycasts. I needed to debug so I put multiple...
View ArticleRedirect log to console / don't rewrite log file
I use supervisord for restarting my applications. For all normal applications I set params `stderr_logfile=/var/log/unnyworld/dungeon1.err.log`. And if application crashes, after restart log file will...
View ArticleGame Crashing on Android (logs)
I'm trying to build my game for Android. The game keeps crashing after the logo shows up and here are the logs, I'm not sure how to read these as I'm fairly new to logging. Could somebody please...
View ArticleUnityEditor Compiling Error :: VisualStudio Crash
Hello guys, when i edit some scripts with VisualStudio and then get back to Unity it automatically compiles the scripts i edited but when it finishes VisualStudio crashes and i get the following error...
View ArticleETC2 texture format is not supported, decompressing texture (Unity 5.3.1p3)
I'm using iMac El Capitan, Unity 5.3.1p3. I want to switch my project **to Android from PC**. PC is working clear but after switching process Unity crashes. The log is here. What can i do for solution...
View ArticleHow to log in an android game?
Hi there! Sorry for the noob question, but how to I view Debug.Log when I have built the game as an .APK on an Android device? If there is something else than Debug.Log, what is it? I just need to log...
View ArticleUseless lines in output_log.txt
Is there a way to make Unity's output_log.txt less verbose? Right now a single call to Debug.Log outputs 4 (FOUR) lines: Debug.Log("message"); results in the following: message (Filename:...
View ArticleCannot get boolean to log correctly
Hey there, I'm having a problem with a log script I'm writing. When displaying the coordinates of the player it works perfectly fine but now I also want to include a boolean to track if and when the...
View ArticleUnity log in Android Studio
Hi all, I'm having a problem with the log shown in Android Monitor from any Unity application. The following line appears in each log, each warning and each error: (Filename:...
View ArticleHow do I keep Debug.Log in archive/release iOS builds?
I'm trying to capture Debug.Log to files Application.logMessageReceived in order to help diagnose bugs. This appears to work fine, except in archive/release builds on iOS, where I get nothing. Is...
View Articlecommand-line build: output to stdout instead of log ?
fooling around w/ building our stuff from the osx command-line. i would love to get Unity's build output (and my own buildscript logging) into stdout instead of the unity log. it's much easier to grep...
View ArticleCan't open Unity Editor anymore after editing scripts
I few moments ago I made some changes to my C# code in the Unity project and after returning to Unity, Unity Editor crashed. After reopening Unity it crashed again when compiling scripts. I tried...
View ArticleReturn console log as an array?
Is there any way to get the console as an array? Say I were to do "print("this array number 0");" and then "print("this is 1");" and then have a GUI.Label that had the text as "theLogArray[1]". Is this...
View ArticleWrite to stdout from standalone?
Is there a way to write to the stdout from a standalone? I have a console application that fires up a standalone in headless mode but I haven't been able to find a way to write to the stdout. Here's...
View ArticleSequence in which methods are executed?
Is there any way to find the order of functions executed during the play mode in unity. Not the order of Monobehavior API method. Eg:- void Start(){ myfunction1(); } void myfunction1(){ myfunction2();...
View ArticleHow to suppress BoxCollider warning
Hi, I'm getting the warning we've seen reported in other threads: BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected...
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