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Useless lines in output_log.txt

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Is there a way to make Unity's output_log.txt less verbose? Right now a single call to Debug.Log outputs 4 (FOUR) lines: Debug.Log("message"); results in the following: message (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) That's two empty lines and an entirely pointless line that's the same every time. Do I need to use a completely different logging solution, or is it possible to force Unity to not do this?

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