Is there a way to make Unity's output_log.txt less verbose?
Right now a single call to Debug.Log outputs 4 (FOUR) lines:
Debug.Log("message");
results in the following:
message
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
That's two empty lines and an entirely pointless line that's the same every time.
Do I need to use a completely different logging solution, or is it possible to force Unity to not do this?
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