I'm using iMac El Capitan, Unity 5.3.1p3. I want to switch my project **to Android from PC**. PC is working clear but after switching process Unity crashes. The log is here. What can i do for solution ?
*** Completed 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 39 seconds (38770 ms)
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC2 texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
[00:03:20] Enlighten: Bake started.
WARNING: ETC texture format is not supported, decompressing texture
WARNING: ETC texture format is not supported, decompressing texture
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
Receiving unhandled NULL exception
Launching bug reporter
Obtained 8 stack frames.
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