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ETC2 texture format is not supported, decompressing texture (Unity 5.3.1p3)

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I'm using iMac El Capitan, Unity 5.3.1p3. I want to switch my project **to Android from PC**. PC is working clear but after switching process Unity crashes. The log is here. What can i do for solution ? *** Completed 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 39 seconds (38770 ms) WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture [00:03:20] Enlighten: Bake started. WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported. Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported. Receiving unhandled NULL exception Launching bug reporter Obtained 8 stack frames.

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