Quantcast
Browsing all 235 articles
Browse latest View live

many collisions while holding an item

Hello all, I'm sending a massage to the log file when I pick an Item with HTC Vive controller. in my log file I get this: Picked item, name : AppleRed at: 6/25/2017 5:43:17 PM Picked item, name :...

View Article


referencing a gameObject with it's own script

Hello all, I'm having trouble with something very simple: I want to reference a game object with it's own script. public class ItemScript : MonoBehaviour { public Inventory inventory; public ItemType...

View Article


Help with displaying Debug.log info to chart on screen when press play. Excel...

I hope this has a simple solution but i am trying to display my chart from excel to the screen of my game. It can be as a GUI or simple text. When i run it the correct information displays at the...

View Article

Debug.log,print not working when run from mobile android

inside button click event not showing print other codes are running when i run from mobile and at the same time run by game completely working. what is the problem?

View Article

What does the log tell me about editor crash on play?

`[enter code here][1]`Hi, I started running into this problem where the unity editor crashes when I press the play button. It does this only in one particular scene of one particular project, and also...

View Article


Build errors because of imported models?

So, I've been at this for hours to no avail. I've imported some models and animations for my character that seem to work great in the editor, but as soon as I attempt to build it wets the bed. During...

View Article

Crash at game startup 2017.1

After Unity update to version 2017.1 builds crashed at startup. I thought this is a problem with shaders but in one of crash logs can't see line about shader. Maybe it's problem with touch support but...

View Article

Play Services : Cant register Classes

Hey there ! Im using unity 2017.1.0f3 with the appodeal plugin for ad mediation and i tried to implement google play services 0.9.4.1. But somehow i always encounter this problem here. GamesUnitySDK:...

View Article


Please help understand this Editor-Crash Log file

Hey, ---------- For some reason, after re-compiling scripts, unity freezes and then crashes - however I am able to get into the project without issues, - it's only after the first compilation that...

View Article


Debug.Log() remove callstack ?

I'm working on an android project and I have a hard time reading the output in the android console because of the callstack for EACH log output. Is it possible to just have whatever I want to log...

View Article

Performance reporting unclear error stack trace

How can I get more details about error in performance reporting? Sometimes I get error log that error occurred in class or coroutine, but there is no info about at which line it happened. And sometimes...

View Article

How to log a finger move?

I made an 2D application on Android and I'd like to log if my finger is moving down, up, right or left. I don't know how to implement it in my code. (ex. when I move my finger left the object turn...

View Article

Why does Build Report Log miss 50% in filesize count?

Hi, It's kind of hard to explain for me since I'm new to 'profiling' my game, but here it goes: On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why...

View Article


How do I find the player log file from code?

I want to write a script to upload logfiles with a bugreport. How do I find the logfile? (For production, so *no* [editor logs][1].) [The documentation][2] gives these paths: * macOS...

View Article

How to get multiple output log files for a game build?

I built a game using Unity and I see there is one output log file for the game. When I end a game session, the log from the game is erased and when I start a new game, the new game is logged. Is there...

View Article


Fyle Headers taking a lot of space in build 52%.How do I improve this?

Build Report Uncompressed usage by category: Textures 17.6 mb 6.4% Meshes 3.3 mb 1.2% Animations 10.0 kb 0.0% Sounds 1.6 mb 0.6% Shaders 7.5 mb 2.7% Other Assets 1.4 mb 0.5% Levels 847.9 kb 0.3%...

View Article

Spam at Log console

I have GameObject called Player, wich is controled by user sometimes, and other times is controled by NavMeshAgent. this Player have a child called Ship. When the NavMesh controls the Player i need the...

View Article


D3D12: using slow scratch memory!? Anyone knows what it is??

Hello there! I was testing a build of my not-so-soon-to-come game and while checking the output log I was flooded with pages and pages of "d3d12: using slow scratch memory! Allocation size: xxxxx."...

View Article

Application Error after baking lightmaps

Unity editor keeps crashing after baking lightmaps with the Progressive Lightmapper. The error says, "The instruction at 0x0000000141CF39D4 referenced memory at 0x0000000000000000. The memory could not...

View Article

Suppressing same errors in log file?

Is there a way to suppress the same error from being logged multiple times in the output_log.txt, or a way to cap the log file size? Even when the log file clears upon startup, we are a bit worried...

View Article
Browsing all 235 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>