Hi,
It's kind of hard to explain for me since I'm new to 'profiling' my game, but here it goes:
On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why the filesize of my game is 126 MB! The weird thing I encounter (which might be normal?) is that in my report it says:
------------------------------------------------------------------------------- Build Report Uncompressed usage by category: Textures 32.9 mb 27.2% Meshes 875.5 kb 0.7% Animations 8.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 4.1% Other Assets 416.8 kb 0.3% Levels 56.0 kb 0.0% Scripts 758.6 kb 0.6% Included DLLs 3.9 mb 3.3% File headers 25.3 kb 0.0% Complete size 120.8 mb 100.0%
The funny thing is, as you can see, it counts up to 100% but it leaves out explaining where the other 65% went/is.
Does anyone know how and why this is happening?
Thanks in advance!
It's kind of hard to explain for me since I'm new to 'profiling' my game, but here it goes:
On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why the filesize of my game is 126 MB! The weird thing I encounter (which might be normal?) is that in my report it says:
------------------------------------------------------------------------------- Build Report Uncompressed usage by category: Textures 32.9 mb 27.2% Meshes 875.5 kb 0.7% Animations 8.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 4.1% Other Assets 416.8 kb 0.3% Levels 56.0 kb 0.0% Scripts 758.6 kb 0.6% Included DLLs 3.9 mb 3.3% File headers 25.3 kb 0.0% Complete size 120.8 mb 100.0%
The funny thing is, as you can see, it counts up to 100% but it leaves out explaining where the other 65% went/is.
Does anyone know how and why this is happening?
Thanks in advance!