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Why does Build Report Log miss 50% in filesize count?

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Hi,


It's kind of hard to explain for me since I'm new to 'profiling' my game, but here it goes:

On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why the filesize of my game is 126 MB! The weird thing I encounter (which might be normal?) is that in my report it says:


------------------------------------------------------------------------------- Build Report Uncompressed usage by category: Textures 32.9 mb 27.2% Meshes 875.5 kb 0.7% Animations 8.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 4.1% Other Assets 416.8 kb 0.3% Levels 56.0 kb 0.0% Scripts 758.6 kb 0.6% Included DLLs 3.9 mb 3.3% File headers 25.3 kb 0.0% Complete size 120.8 mb 100.0%
The funny thing is, as you can see, it counts up to 100% but it leaves out explaining where the other 65% went/is.


Does anyone know how and why this is happening?

Thanks in advance!

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