Performance reporting unclear error stack trace
How can I get more details about error in performance reporting? Sometimes I get error log that error occurred in class or coroutine, but there is no info about at which line it happened. And sometimes...
View ArticleHow to log a finger move?
I made an 2D application on Android and I'd like to log if my finger is moving down, up, right or left. I don't know how to implement it in my code. (ex. when I move my finger left the object turn...
View ArticleBuild Report Log misses 50% in filesize count?
Hi, It's kind of hard to explain for me since I'm new to 'profiling' my game, but here it goes: On a Unity page I read that you can check a editor log in the terminal. I did this because I wonder why...
View ArticleCan I find when playtime compile works from Editor.Log
Editor.log has huge amount of internal information very hard to find specific editor event, so I want to know when playing time compile works did. Any suggestion?
View ArticleUnity 5.4.1p4 No longer outputting Asset Sizes after build?
Hey all. Today I ran a build and found that the Editor Log did not contain the asset size breakdown that I have come to rely upon for determining where I have missed asset optimizations. Does anyone...
View ArticleLoop and screen update (or debug log update)
I have a for loop going on, with for loop inside, and another inside... they are calling few other functions, also with for and while loops. Anyway it takes about 10 to even 400 seconds on my computer...
View ArticleWhy won't Unity games start on macOS sierra?
I have a fresh install of macOS sierra. I own several games based on Unity, all through Steam. The majority of them will not start. There is no error message. Steam tries to start them, but they close...
View ArticleFree Service to log my games error logs to
Hello, I'm developing a game that part of it has Real Time multiplayer matches, this part was made using SmartFox server that's installed on my client's own server, testing it in my office I don't run...
View ArticleMathf.Log() with negative numbers?
In the code below I'm doing a Mathf.Log function and i want to get the common power from the variable ***position*** (which I am changing in game with a slider). The value is than represented in a UI...
View ArticleKeyboards Input not working
I'm making a small 2D platformer game to learn the basics of programming in c# and I quickly encountered a problem. After writing the lines of code necessary for my character to move, I tested and...
View ArticleHow to disable or stop logs from generating. Sucking my perfomance BAD.
as you see in the cpu profiler read the logs to console are taking their toll and always they are circled in blue I want to fully disable or stop them from even generating, how do I 100% stop them...
View ArticleUnity standalone build crashes for some users
I am using unity 5.4.3f1, and standalone build plays fine on my machine and for the majority of players, however for a small part of the players it keeps crashing with an access violation. Crashes are...
View ArticleReal-time and historical input telemetry
Hi, I'm currently making a car-based application for driver analysis, and at the moment I have only access to very basic real-time feedback, as below: ![alt text][1] It's a start, and the bar charts...
View ArticleAndroid app install size 2-3 times size of Apk, and Apk more than twice as...
Edit: Sorry about formatting. The website seems to be broken atm. Complete build size is 7.3 MB in Editor.Log Checking the apk, the size is 21.9 MB Checking the size after installation the size is...
View ArticleDon't overwrite output_log.txt between runs
I'm looking for a way to keep the information in the output_log.txt file between runs of the application. As far as I can tell, Unity clears the file every time the application is started. This is what...
View ArticleGetting log from unity and ECG physiological markers using VB script
Hello all, I'm doing a project for my masters, where we use unity for VR, and we want to have people to be in the trial and experience this VR space and be connected to ECG, for reading their heart...
View ArticleDebug log not showing in iOS build
Hey, guys I've been struggling with the following issue for couple of days and hope that somebody could help me. I want to get my app logs from running iOS device. If I run the app from the Xcode, then...
View ArticleMy game is crashing when i run it after build, Access Violation (0xc0000005)
Hello, i have the next issue: When i try to run my game after build, it crash trying to load the first escene and i get this message in the generated error log: `Unity Player [version: Unity...
View ArticleGetting "Write to location 00000000 caused an access violation", while my...
I have a Unity Application thats running on a Computer with an **Oculus** connected, so the game is running on the oculus (I don't know if the error has something to do with the Oculus or VR in...
View ArticleBuild crashes but output.log shows no errors
One of our players has been experiencing regular crashes, at an early stage of the game, and has sent us the output.log file. However, I can't seem to find any errors in it. Am I missing something or...
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