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Unity Editor crashing on startup (macOS Mojave)

My Editor keeps crashing on startup on both brand new projects and old. I've tried everything I know so far including: Downgrading to a non-alpha/beta Editor version. Deleting and regenerating the...

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Unable to find player assembly, when building with Burst for android.

Hey, I'm having a strange issue. I was working with Unity 2019.2.0b6 and everything worked fine. When 2019.2 officially came out, I instantly switched to it. Many packages had updates (such as Burst,...

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Editor.log - Why is this file so big ?

![alt text][1] [1]: /storage/temp/144388-annotation-2019-08-10-132516.png

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ADB ActivityManager error!

i use adb logcat then, i get this and i dont know what that mean or what i must looking for ! ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: incProviderCountLocked...

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Is there a way to stop Garbage Collection logs?

My headless server has players running all over the place, up to around 200km squared right now, so there is a lot of instantiating and destroy. Sure pools are great, that is not my question. As the...

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How to get rid of "Development Build" watermark but still have stacktrace in...

I have a weird question, is there a way to keep making a development build (to let us see the stacktrace, which is useful), but get rid of that "Development Build" watermark at the lower right corner...

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Prevent editor-prev.log file from getting too big

So [there][1] are [lots][2] of [people][3] who've [noted][4] that the editor-prev.log filesize can get huge. Obviously there's lots of value to looking at it to find out why it's so big, but folks are...

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Fyle Headers taking a lot of space in build 52%.How do I improve this?

Build Report Uncompressed usage by category: Textures 17.6 mb 6.4% Meshes 3.3 mb 1.2% Animations 10.0 kb 0.0% Sounds 1.6 mb 0.6% Shaders 7.5 mb 2.7% Other Assets 1.4 mb 0.5% Levels 847.9 kb 0.3%...

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output_log SpacialMappingRenderer errors, despite not using it?

Hey, So I've been working on a 2D space game. I'm trying to fix a few bugs after building and while I'm looking at the log, it's filled with errors to do with a SpacialMappingRenderer. This isn't...

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Development build in Visual Studio?

In Unity you can build your project as a Development Build which will let you see errors and stuff and it makes debugging really easy. I want to do the same in Visual Studio but I'm not sure if it is...

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Spam at Log console

I have GameObject called Player, wich is controled by user sometimes, and other times is controled by NavMeshAgent. this Player have a child called Ship. When the NavMesh controls the Player i need the...

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Fire1 Input not working

I have this code with "if(Input.GetButtonDown("Fire1))" and "debug log" in it, but I don't press anything and easily have over 999 logs. what's wrong?

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undefined symbol error related to WebRTC while building in Xcode

Showing Recent Messages Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework...

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My downloadHander.Text isnt working

this is my code im following creagines youtube tutorial and i cant get any printed logs from handler idk what im doing wrong. https://www.youtube.com/watch?v=utwSPVGZiiw&t=1s using...

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How do I program in an interactive journal?

I am working on a big 3D game project. One of our main game mechanics is the use of an interactive journal. This journal will serve as the main menu (cover), pause menu, allow the player to save and...

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What is included in Unity built_in extra? (Unity 2018 LTS)

Can anyone guide me , what actually Unity built_in extra made of? (in build report / log file) Unity UI Images ? lights size ? particles ? or something else!!

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How to create an in game log that records player actions?

I'm trying to do the above. I want to create a log that records player actions, e.g. if you select a chair, the text "this is a chair" appears in a textbox. But if I then selected a table, the text:...

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Change log timezone to system

The timezone of my build logs are different from the system's timezone. The build is always logging with UTC (found in Player.log). However, the Editor is using the system's timezone in the logs....

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How can I show a prompt for the user when my standalone application crashes?

I have a standalone Linux application that requires graphic drivers to be installed properly. But if these are not found the application crashes immediately after launch without any error messages...

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Android Logcat does not show anything

Hello, now I encountered some problems. log cat does not work. I tried to reconnect the device and re-installed the Android logcat, but still, it displays nothing. It works in other projects, but I...

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