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output_log SpacialMappingRenderer errors, despite not using it?

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Hey, So I've been working on a 2D space game. I'm trying to fix a few bugs after building and while I'm looking at the log, it's filled with errors to do with a SpacialMappingRenderer. This isn't something I've ever used and I'm not sure what it does, if there's a way to fix these bugs etc or if I should just ignore them as it's not affecting anything game-side (I don't think). Here's my output log: > Initialize engine version: 2018.2.14f1 (3262fb3b0716) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 750M (ID=0xfe4) Vendor: VRAM: 2009 MB Driver: 24.21.13.9882 Begin MonoManager ReloadAssembly - Completed reload, in 0.410 seconds Initializing input. Input initialized. Initialized touch support. The referenced script (UnityEngine.XR.WSA.SpatialMappingRenderer) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'SHIP') is missing! (Filename: Line: 1775) A script behaviour (probably UnityEngine.XR.WSA.SpatialMappingRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1966) UnloadTime: 8.424300 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.730900 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2838. Total: 4.879600 ms (FindLiveObjects: 1.329500 ms CreateObjectMapping: 0.068800 ms MarkObjects: 2.526400 ms DeleteObjects: 0.953500 ms) The referenced script (UnityEngine.XR.WSA.SpatialMappingRenderer) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'SHIP') is missing! (Filename: Line: 1775) A script behaviour (probably UnityEngine.XR.WSA.SpatialMappingRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1966) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.741900 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 392. Total: 9.359500 ms (FindLiveObjects: 1.501800 ms CreateObjectMapping: 0.038600 ms MarkObjects: 0.532000 ms DeleteObjects: 7.285800 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 46f8 -> priority: 1 Thread -> id: 3ef4 -> priority: 1 Thread -> id: 300c -> priority: 1 Thread -> id: 34d4 -> priority: 1 Also, I'm noticing the SHIP error that's coming up where a reference/cast is missing. I'm not getting that error in Editor and I'm not getting any visual issues in the build that I can see. Firstly, anybody know what the SpacialMappingRenderer deal is and why it'd be coming up and if there's a way to fix? Secondly, how I can find out which SHIP reference may be broken and why? As it's all working before I build. Thanks in advance :)

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