Cryptic Android Crash message, anyoen know what this means?
hey everyone, i have been having a consistant crash about 20 seconds into launching my game on android, this is the message i get from eclipse: 10-06 21:47:59.296: A/libc(5796): Fatal signal 7 (SIGBUS)...
View ArticleCan't find OSX Standalone log file
I'm building a Mac OSX standalone build. Unity creates the gamename.app file but when I run it, it runs fine but I need to see the debug.log output. I've looked everywhere but there doesn't seem to be...
View ArticleIs there a logging method, similar to C#'s Console.WriteLine? (what I want is...
Hello guys, I was just testing something when I accidentally wrote: Debug.Log("There are {0} elements in my list", list.Count); Then I remembered I can't do that in `Debug.Log` - And I can't use...
View ArticleWeb Player crashes, maybe to many objects
Hey there! I ´ve trying to fix my game project from the GGJ the last few days and I really don´t know what to do against the crashing. We deploy in webplayer and the game is about asteroids crashing...
View ArticleHow do you get OutputDebugString to show up in the Visual Studio output window?
Objective: As a programmer, when I add log statements to my code the output appears in the Visual Studio Output or Immediate Window. Scenario: I added [DllImport] for OutputDebugString() to my project...
View ArticleHave my debug log saved to a .log file in build.
Hey there, I would like my debug log in the unity console (in the editor) to be saved to a .log file somewhere, with a name like debug.log. So when in the script there is something like, if (1 = 1) {...
View ArticleHow to get a reliable stack trace in release build?
I am currently investigating some weird behaviour regarding stacktraces of Exceptions in release builds. I understand that the common way of tracking exceptions is to register your own handler as a...
View ArticleUnity Hangs on Startup with minimal log (Win 7)
Hello all, We have a Unity 4.1.5-based application, and on one user's Windows 7 computer, the application starts and then hangs without even opening a window. The process is stuck at 25% (using 100% of...
View ArticleDebug.log in Update without crashing
Hey, I am trying to monitor a variable in Update(). I am using the leap motion so I am listening for different inputs on each frame. I want to know what a variable contains at any given point. How do I...
View ArticleChange Log Methods and/or Software?
I just started working on a actual game project, rather than just fooling around. But what is the main method that big game developers use to keep track of tasks and such? Do they use software or just...
View ArticleI changed the name of some scripts and now I get a warning message but...
I changed the name of several C# scripts in my project. I made sure to change the class names in the file AND the name of the .cs files themselves to match. Running the project now works fine, but I...
View ArticleUnity freezes 100% of the time right after build and run
Like the title says. After I build and run on an android device, right after it starts playing on the device, unity freezes and I have to force quit it. I've tried uninstalling/reinstalling and using a...
View ArticleWhy does Dictionary with a generic struct key blow the compiler up?
Its actually the new of the Dictionary that blows the compiler up. using System.Collections.Generic; namespace WWUtils.Math{ [System.Serializable] struct Foo { } public class Sparse3DMatrix {...
View ArticleWhat to do when there is an error at runtime
Hi! In a Java program, when the program is executing and there is an error, the compiler stops the program and throws an exception. Is there something similar to this in Unity? I mean, in case my...
View ArticleTurning RPC logging off
My current problem is that my animations are sent over the network by SyncAnimation function but somehow it's spamming or supposed to print to the console everytime the function is called and it spams...
View ArticleFacebook application lot file
Hi, I'm developping a game for facebook. The game does not have the same behaviour on my unity standalone software and on facebook. I think there is a library issue but without a log console, i can not...
View ArticleHow to get crash Reports that users send from Unity webplayer to Unity?
Our game crashes sometimes in webplayer. How can we get crach reports from users that they send to Unity via standard function? Or send the crach reports to us automatically?
View ArticleHow do you open the Player Log?
The [documentation][1] shows that there should be a button on the top of the console window to pull up the player log, however I do not have this feature on my setup. I have Unity version 4.5.4 and...
View Article-logFile argument with special characters
Hello ! i'm trying to change "output_log.txt" path because default location require admin rights. I wanted to put it in user's appdata but it didn't work. I made a few other tests and i notice the...
View ArticleStandalone save output_log
I would like to know if it is possible to save the output_log or maybe to save the log to a different location. I want to use a different file at each game instance. Is it possible ?
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