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Debug.log in Update without crashing

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Hey, I am trying to monitor a variable in Update(). I am using the leap motion so I am listening for different inputs on each frame. I want to know what a variable contains at any given point. How do I debug.log this without having over 999+ log statements in Unity? It doesn't take long before it almost crashes my app. Is there a way to have the debug log every 30 frames or something like that?

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