Hello guys,
I was just testing something when I accidentally wrote:
Debug.Log("There are {0} elements in my list", list.Count);
Then I remembered I can't do that in `Debug.Log` - And I can't use `Console.WriteLine` to output to Unity's console (can I?)
Is there a way of doing this? Does Unity have a logging method, that supports this? or do I have to try to implement this thing myself? - Not that it's not doable, but won't be too easy.
Thanks.
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