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Editor.log - Why is this file so big ?

![alt text][1] [1]: /storage/temp/144388-annotation-2019-08-10-132516.png

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ADB ActivityManager error!

i use adb logcat then, i get this and i dont know what that mean or what i must looking for ! ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: incProviderCountLocked...

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Is there a way to stop Garbage Collection logs?

My headless server has players running all over the place, up to around 200km squared right now, so there is a lot of instantiating and destroy. Sure pools are great, that is not my question. As the...

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How to get rid of "Development Build" watermark but still have stacktrace in...

I have a weird question, is there a way to keep making a development build (to let us see the stacktrace, which is useful), but get rid of that "Development Build" watermark at the lower right corner...

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Prevent editor-prev.log file from getting too big

So [there][1] are [lots][2] of [people][3] who've [noted][4] that the editor-prev.log filesize can get huge. Obviously there's lots of value to looking at it to find out why it's so big, but folks are...

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output_log SpacialMappingRenderer errors, despite not using it?

Hey, So I've been working on a 2D space game. I'm trying to fix a few bugs after building and while I'm looking at the log, it's filled with errors to do with a SpacialMappingRenderer. This isn't...

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Fire1 Input not working

I have this code with "if(Input.GetButtonDown("Fire1))" and "debug log" in it, but I don't press anything and easily have over 999 logs. what's wrong?

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undefined symbol error related to WebRTC while building in Xcode

Showing Recent Messages Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework...

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My downloadHander.Text isnt working

this is my code im following creagines youtube tutorial and i cant get any printed logs from handler idk what im doing wrong. https://www.youtube.com/watch?v=utwSPVGZiiw&t=1s using...

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How do I program in an interactive journal?

I am working on a big 3D game project. One of our main game mechanics is the use of an interactive journal. This journal will serve as the main menu (cover), pause menu, allow the player to save and...

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What is included in Unity built_in extra? (Unity 2018 LTS)

Can anyone guide me , what actually Unity built_in extra made of? (in build report / log file) Unity UI Images ? lights size ? particles ? or something else!!

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How to create an in game log that records player actions?

I'm trying to do the above. I want to create a log that records player actions, e.g. if you select a chair, the text "this is a chair" appears in a textbox. But if I then selected a table, the text:...

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Change log timezone to system

The timezone of my build logs are different from the system's timezone. The build is always logging with UTC (found in Player.log). However, the Editor is using the system's timezone in the logs....

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How can I show a prompt for the user when my standalone application crashes?

I have a standalone Linux application that requires graphic drivers to be installed properly. But if these are not found the application crashes immediately after launch without any error messages...

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Android Logcat does not show anything

Hello, now I encountered some problems. log cat does not work. I tried to reconnect the device and re-installed the Android logcat, but still, it displays nothing. It works in other projects, but I...

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How to log the GameObject from a Scriptable Object Event

Hello, Need help because I did't find anything on Google with a few searchs, keywords are too vague maybe... . I have an event system within a C# struct and some ScriptableObjects using it. One...

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Constant messages in the Console

When I open up my project in Unity 2020.3.11f1, I constantly get messages in the console that state: Allocation of 24 bytes at 0000024880002280 TLS Allocator ALLOC_TEMP_THREAD, underlying allocator...

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This Error message always show when save

"ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index" This error message are always show up when I save scene or...

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What causes this build log message: "Shader import version has changed; will...

Log message: "Shader import version has changed; will reimport all shaders..." This log message is appearing in my build log, and shaders are being recompiled, even when nothing (that I know of) has...

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Unity Crashing on opening gameplay scene

I have a project, been working on it since last 8 month, on unity 2019.4.1f1. One day due to electricity faliure system shut down directly and the next day when i try to open this project unity is...

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Unity Dashboard- Crashes and Exceptions logs shows only Android and not IOS

When I go to Unity Services dashboard to my project (which is both android and ios), the Crashes and Exceptions shows only Android logs. Even when I try to filter by choosing a Device type it shows...

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How to search logs and only highlight matches not hide them

So i use the search bar function all the time in the console but it hides all the other entries around it that don't match the search. Is there a setting to turn that off so i can see the logs around...

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How to see the full Test Runner's log ?

Hi everyone, I am currently working with Unity's Test Runner and so far everything works just fine. However, I recently noticed this message ![alt text][1] at the *end* of logs. But obviously this is...

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mono_crash.mem files generated

My mac app is generating these files. Is there a setting somewhere that can enable or disable this? ![alt text][1] [1]: /storage/temp/195763-screen-shot-2022-04-29-at-23335-pm.png

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"Project could not be opened. Please check the logs." error

I didn't use unity for almost 8 months. When, I reinstalled the Unity hub (3.2.0) and also the LTS version (2021.3.8f1). Then I clicked the New project button and selected 2D core option and then named...

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Redirect c++ dll console cout message

I am using a c++ dll from unity, I need to find a way to get the Std::Out and Std::Error from the .dll, either in a log file or from the console. I tried redirecting the console from c++ to print the...

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How to add new LogType ?

How can I use custom Logtype in Unity? Now, Debug class has five log types ( Assert, Error, Exception, Log, Warning ), but, I'd like to add new log type "Debug" and "Info". My goal is using "Debug" and...

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Which file store all error logs in the user build

Hello there, I want to collect log files from Windows standalone users to detect errors in the build. But I am completely clueless which file is storing these errors? Or are error logs only generated...

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Unity crashes too often

I'm a beginner and I don't know how to solve the problem with the crash the editor log : ========== OUTPUTTING STACK TRACE ================== 0x00007FFF7BEE492B (d3d11) D3DKMTOpenResource...

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Please help me fix steam-released game crashing without log crash message

My game is now on steam, some of our players say that the game crashes after loading. When I look at the log files, I see the following and I can't find a solution. There is no crash notification in...

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