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Avoid Unity3D internal log source from Player.log

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Hi everyone, I was searching through internet a way to properly output the log of my application, I understand the ways of using things like [Conditional()] and #define but it's not my logs that I'm trying to filter out. How can I filter Unity internal logs, what I mean are lines like: The referenced script on this Behaviour (Game Object 'Text') is missing! (Filename: Line: 1789) Unsupported texture format - Texture2D::EncodeTo functions do not support compressed texture formats. requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 3203. Total: 32.192000 ms (FindLiveObjects: 0.626000 ms CreateObjectMapping: 0.147000 ms MarkObjects: 31.035000 ms DeleteObjects: 0.384000 ms) These are specifically made by Unity and saved into my player.log. Is there a way to avoid printing those or should I just output my actual logs in another file? Thanks in advance!

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