I've been working on porting our team's Unity application to mobile devices for months now without success here and I'm running out of options. The application runs just fine on the PC with no errors in the console and we have it running without issues on android phones as well, but the application crashes immediately on startup every time on every tablet we have tried to install it on. [Here's a logcat with filters set to tag:Unity][1] and [here's a longer log without any filters][2] captured at application startup. I've looked through both but I don't see anything obviously wrong that I can fix, so I could really use a few extra sets of eyes here.
Our project uses decimated figures and clothing exported out of Daz Studio, the Megafiers and Megadaz script plugins, and Marmoset shaders. I don't think any of those would cause issues but I don't know for sure. We're currently not using any sort of online functionality or anything like that. I generated the logs I linked on an LG-V496 android tablet running version 5.0.2, and I've also tried it on a GT-P5113 android tablet running version 4.2.2. Both are not working. I downloaded the example mobile project and built that to both tablets and it works just fine on both. Tried stripping components out of the project and the only one that worked was the one where I removed every single game object from the project aside from the main camera, which isn't exactly helpful in figuring out where it's failing.
Has anyone else had issues with exporting to tablets? We've been at a standstill for quite a while now thanks to this issue, and some assistance would seriously be appreciated.
[1]: /storage/temp/81806-log.txt
[2]: /storage/temp/81807-loglong.txt
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