I am using unity 5.4.3f1, and standalone build plays fine on my machine and for the majority of players, however for a small part of the players it keeps crashing with an access violation. Crashes are happening most of the time on one specific level around one specific location, but they can also happen randomly in other levels sometimes. The biggest problem for me is that I can't reproduce this bug on any machine I tried.
Here is stack trace from logs players sent me:
========== OUTPUTING STACK TRACE ==================
0x012D6282 (Putrefaction 2) RenderSettings::VirtualRedirectTransfer
0x01346C35 (Putrefaction 2) JobQueue::Exec
0x01346E51 (Putrefaction 2) JobQueue::ProcessJobs
0x014E52BF (Putrefaction 2) Thread::RunThreadWrapper
0x7645336A (kernel32) BaseThreadInitThunk
0x76EF9902 (ntdll) RtlInitializeExceptionChain
========== END OF STACKTRACE ===========
**** Crash! ****
Also here is other logs:
https://dl.dropboxusercontent.com/u/82555195/crash.dmp
https://dl.dropboxusercontent.com/u/82555195/error.log
https://dl.dropboxusercontent.com/u/82555195/output_log.txt
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