In the code below I'm doing a Mathf.Log function and i want to get the common power from the variable ***position*** (which I am changing in game with a slider). The value is than represented in a UI text object.
Well, everything works fine, just that the LOG function will return ***NaN*** when the number is "*negative*".
For example:
Mathf.Log(100, 10);
*// Returns 2*
Mathf.Log(-100, 10);
*// Returns NaN*
How do I achieve to get a negative log?
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class CameraController : MonoBehaviour {
private float position = 0.0f;
private float cameraSmooth = 0.01f;
private Text powerText;
// Use this for initialization
void Start () {
powerText = GameObject.Find("Power").GetComponent();
}
// Update is called once per frame
void Update()
{
powerText.text = Mathf.Log(position, 10.0f).ToString();
Debug.Log(powerText.text);
}
void LateUpdate () {
transform.position = new Vector3(transform.position.x, transform.position.y, Mathf.Lerp(transform.position.z, position, cameraSmooth));
}
public void AdjustPosition(float newPosition)
{
position = newPosition;
}
}
↧