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Channel: Questions in topic: "log"

Editor.log - Why is this file so big ?

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![alt text][1] [1]: /storage/temp/144388-annotation-2019-08-10-132516.png

ADB ActivityManager error!

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i use adb logcat then, i get this and i dont know what that mean or what i must looking for ! ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: incProviderCountLocked ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: before updateLruProcess ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: after updateLruProcess ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: before updateOomAdj ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: after updateOomAdj ActivityManager: Slow operation: 64ms so far, now at getContentProviderImpl: done!

Is there a way to stop Garbage Collection logs?

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My headless server has players running all over the place, up to around 200km squared right now, so there is a lot of instantiating and destroy. Sure pools are great, that is not my question. As the garbage collection does its thang it prints EVERY action is does with 5 lines of logs, which on a headless server is the terminal or the command prompt. Thus, I am constantly scrolling through garbage collection reports to the tune of "Unloading 0 unused assets to reduce memory usage" to try and find my own Debugs. I'm sure someone extremely more intelligent than myself loves those reports, but they are entirely unwanted by me and I would love it if someone could tell me what I can do to turn them off. I already tried overriding every method in Debug, and that didn't stop them. It's going through a system I don't yet know of. Thank you if anyone has any ideas.

How to get rid of "Development Build" watermark but still have stacktrace in output log

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I have a weird question, is there a way to keep making a development build (to let us see the stacktrace, which is useful), but get rid of that "Development Build" watermark at the lower right corner (which is obscuring part of our GUI)? I know that unchecking "Development Build" in the Build Settings window will remove the watermark, but that will remove the stacktrace in debug log messages too, which I don't want to happen.

Prevent editor-prev.log file from getting too big

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So [there][1] are [lots][2] of [people][3] who've [noted][4] that the editor-prev.log filesize can get huge. Obviously there's lots of value to looking at it to find out why it's so big, but folks are regularly complaining that it gets so big that they can't even open it without splitting the file up somehow. My computer recently crashed after the file suddenly ballooned to almost 300gb. Is there any way to **prevent** the file from getting so big in the first place? Maybe capping it at 10gb or whatever? [1]: https://answers.unity.com/questions/665066/my-editor-prevlog-is-over-8gb-can-i-safely-remove.html [2]: https://forum.unity.com/threads/editor-prev-log-huge.214556/ [3]: https://www.reddit.com/r/Unity3D/comments/6d0swi/editor_text_log_over_1gb/ [4]: https://forum.unity.com/threads/unity-creating-huge-editor-log-file.613600/

output_log SpacialMappingRenderer errors, despite not using it?

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Hey, So I've been working on a 2D space game. I'm trying to fix a few bugs after building and while I'm looking at the log, it's filled with errors to do with a SpacialMappingRenderer. This isn't something I've ever used and I'm not sure what it does, if there's a way to fix these bugs etc or if I should just ignore them as it's not affecting anything game-side (I don't think). Here's my output log: > Initialize engine version: 2018.2.14f1 (3262fb3b0716) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 750M (ID=0xfe4) Vendor: VRAM: 2009 MB Driver: 24.21.13.9882 Begin MonoManager ReloadAssembly - Completed reload, in 0.410 seconds Initializing input. Input initialized. Initialized touch support. The referenced script (UnityEngine.XR.WSA.SpatialMappingRenderer) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'SHIP') is missing! (Filename: Line: 1775) A script behaviour (probably UnityEngine.XR.WSA.SpatialMappingRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1966) UnloadTime: 8.424300 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.730900 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2838. Total: 4.879600 ms (FindLiveObjects: 1.329500 ms CreateObjectMapping: 0.068800 ms MarkObjects: 2.526400 ms DeleteObjects: 0.953500 ms) The referenced script (UnityEngine.XR.WSA.SpatialMappingRenderer) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'SHIP') is missing! (Filename: Line: 1775) A script behaviour (probably UnityEngine.XR.WSA.SpatialMappingRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1966) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.741900 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 392. Total: 9.359500 ms (FindLiveObjects: 1.501800 ms CreateObjectMapping: 0.038600 ms MarkObjects: 0.532000 ms DeleteObjects: 7.285800 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 46f8 -> priority: 1 Thread -> id: 3ef4 -> priority: 1 Thread -> id: 300c -> priority: 1 Thread -> id: 34d4 -> priority: 1 Also, I'm noticing the SHIP error that's coming up where a reference/cast is missing. I'm not getting that error in Editor and I'm not getting any visual issues in the build that I can see. Firstly, anybody know what the SpacialMappingRenderer deal is and why it'd be coming up and if there's a way to fix? Secondly, how I can find out which SHIP reference may be broken and why? As it's all working before I build. Thanks in advance :)

Fire1 Input not working

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I have this code with "if(Input.GetButtonDown("Fire1))" and "debug log" in it, but I don't press anything and easily have over 999 logs. what's wrong?

undefined symbol error related to WebRTC while building in Xcode

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Showing Recent Messages Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal arm64 (in target 'UnityFramework' from project 'Unity-iPhone') cd /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11 /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target arm64-apple-ios10.0 -dynamiclib -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/GoogleUtilities -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/nanopb -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/Photon/PhotonVoice/PhotonVoiceLibs/iOS -F/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleAppMeasurement/Frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleUserMessagingPlatform/Frameworks/Release -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleWebRTC/Frameworks/frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/com.unity.ads/Plugins/iOS -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/Photon/PhotonVoice/PhotonVoiceLibs/iOS -filelist /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -rpath -Xlinker @executable_path/../../Frameworks -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/UnityFramework-LinkMap-normal-arm64.txt -dead_strip -Xlinker -object_path_lto -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_lto.o -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -ObjC -lGoogleUtilities -lPromisesObjC -lc++ -lnanopb -lsqlite3 -lz -framework AVFoundation -framework AudioToolbox -framework CFNetwork -framework CoreGraphics -framework CoreMedia -framework CoreTelephony -framework CoreVideo -framework GoogleAppMeasurement -framework GoogleMobileAds -framework MediaPlayer -framework MessageUI -framework MobileCoreServices -framework QuartzCore -framework Security -framework StoreKit -framework SystemConfiguration -framework UserMessagingPlatform -framework WebKit -framework WebRTC -weak_framework AdSupport -weak_framework JavaScriptCore -weak_framework SafariServices -weak_framework WebKit -weak_framework CoreMotion -weak-lSystem -framework AudioToolbox -framework GLKit -liPhone-lib -framework Security -framework MediaToolbox -framework CoreText -framework AudioToolbox -weak_framework AVFoundation -framework AVKit -framework CFNetwork -framework CoreGraphics -framework CoreMedia -weak_framework CoreMotion -framework CoreVideo -framework Foundation -framework OpenAL -framework OpenGLES -framework QuartzCore -framework SystemConfiguration -framework UIKit -liconv.2 -lil2cpp -framework UnityAds -lopus_egpv -framework VPX -framework StoreKit -framework AdSupport -framework CoreTelephony -weak_framework Metal -weak_framework GameController -lPods-UnityFramework -Xlinker -dependency_info -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_dependency_info.dat -o /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/libiPhone-lib.a(unwind_test_arm64.o) Undefined symbols for architecture arm64: "_webrtc_audio_processor_destroy", referenced from: _WebRTCAudioLib_webrtc_audio_processor_destroy_mCD923B607BAE73AF0F15ABEC0A399462B39842FE in PhotonVoice.API.o _WebRTCAudioProcessor_Dispose_m3B8D961BEF947170DC57A638625D126E98B56498 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_destroy_mCD923B607BAE73AF0F15ABEC0A399462B39842FE) "_webrtc_audio_processor_process_reverse", referenced from: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C in PhotonVoice.API.o _WebRTCAudioProcessor_OnAudioOutFrameFloat_mB7D11EB496DA64DF40961F28619915DF77813791 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C) "_webrtc_audio_processor_set_param", referenced from: _WebRTCAudioLib_webrtc_audio_processor_set_param_mBD6F21E0AE3594C27771016FC7BD005BFFBC8C5A in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECStreamDelayMs_m1173AA085D602F43FCB59CC50B5C9A0A38A2D08B in PhotonVoice.API.o _WebRTCAudioProcessor_setParam_mC526B585BA93A7FF1C2A2306A9A83812C4058E35 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AEC_m35C47DACDCF0DD9A947BAC2A73CA16ECCF52C760 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMobile_mD435884DB22DEF82A9FC14A6B8220D9D068DDC63 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMRoutingMode_m07E9BEE43EE269E72863060927E790EB1688420E in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMComfortNoise_mD37D3677BFC48C6A6B78DA38325CC1694D2CD7AB in PhotonVoice.API.o ... (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_set_param_mBD6F21E0AE3594C27771016FC7BD005BFFBC8C5A) "_webrtc_audio_processor_process", referenced from: _WebRTCAudioLib_webrtc_audio_processor_process_m19013DA8B85F1DC03737F7189E3A27481401396A in PhotonVoice.API.o _WebRTCAudioProcessor_Process_m8EBB66BD82EEFB6FFADFBF1C4A829517EA61FDB1 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C, _WebRTCAudioLib_webrtc_audio_processor_process_m19013DA8B85F1DC03737F7189E3A27481401396A ) "_webrtc_audio_processor_set_config_param", referenced from: _WebRTCAudioLib_webrtc_audio_processor_set_config_param_mD54928452B2E5DFEC87DE0AE11F7C735BEAD2043 in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o _WebRTCAudioProcessor_setConfigParam_m9CD0968ECD0561A50EDBF6CEAE6262DFEC629DC9 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_set_config_param_mD54928452B2E5DFEC87DE0AE11F7C735BEAD2043) "_webrtc_audio_processor_init", referenced from: _WebRTCAudioLib_webrtc_audio_processor_init_m32E7B1E09E2C173FF96D2D865F8D2A043AB00977 in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_init_m32E7B1E09E2C173FF96D2D865F8D2A043AB00977) "_webrtc_audio_processor_create", referenced from: _WebRTCAudioLib_webrtc_audio_processor_create_m789BDD21F355798957D379A83DF8006278A2EFFC in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_create_m789BDD21F355798957D379A83DF8006278A2EFFC) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal arm64 (in target 'UnityFramework' from project 'Unity-iPhone') cd /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11 /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target arm64-apple-ios10.0 -dynamiclib -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/GoogleUtilities -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/nanopb -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/Photon/PhotonVoice/PhotonVoiceLibs/iOS -F/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleAppMeasurement/Frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleUserMessagingPlatform/Frameworks/Release -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleWebRTC/Frameworks/frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/com.unity.ads/Plugins/iOS -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/Photon/PhotonVoice/PhotonVoiceLibs/iOS -filelist /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -rpath -Xlinker @executable_path/../../Frameworks -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/, Showing Recent Messages Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal arm64 (in target 'UnityFramework' from project 'Unity-iPhone') cd /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11 /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target arm64-apple-ios10.0 -dynamiclib -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/GoogleUtilities -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/nanopb -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/Photon/PhotonVoice/PhotonVoiceLibs/iOS -F/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleAppMeasurement/Frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleUserMessagingPlatform/Frameworks/Release -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleWebRTC/Frameworks/frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/com.unity.ads/Plugins/iOS -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/Photon/PhotonVoice/PhotonVoiceLibs/iOS -filelist /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -rpath -Xlinker @executable_path/../../Frameworks -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/UnityFramework-LinkMap-normal-arm64.txt -dead_strip -Xlinker -object_path_lto -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_lto.o -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -ObjC -lGoogleUtilities -lPromisesObjC -lc++ -lnanopb -lsqlite3 -lz -framework AVFoundation -framework AudioToolbox -framework CFNetwork -framework CoreGraphics -framework CoreMedia -framework CoreTelephony -framework CoreVideo -framework GoogleAppMeasurement -framework GoogleMobileAds -framework MediaPlayer -framework MessageUI -framework MobileCoreServices -framework QuartzCore -framework Security -framework StoreKit -framework SystemConfiguration -framework UserMessagingPlatform -framework WebKit -framework WebRTC -weak_framework AdSupport -weak_framework JavaScriptCore -weak_framework SafariServices -weak_framework WebKit -weak_framework CoreMotion -weak-lSystem -framework AudioToolbox -framework GLKit -liPhone-lib -framework Security -framework MediaToolbox -framework CoreText -framework AudioToolbox -weak_framework AVFoundation -framework AVKit -framework CFNetwork -framework CoreGraphics -framework CoreMedia -weak_framework CoreMotion -framework CoreVideo -framework Foundation -framework OpenAL -framework OpenGLES -framework QuartzCore -framework SystemConfiguration -framework UIKit -liconv.2 -lil2cpp -framework UnityAds -lopus_egpv -framework VPX -framework StoreKit -framework AdSupport -framework CoreTelephony -weak_framework Metal -weak_framework GameController -lPods-UnityFramework -Xlinker -dependency_info -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework_dependency_info.dat -o /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/libiPhone-lib.a(unwind_test_arm64.o) Undefined symbols for architecture arm64: "_webrtc_audio_processor_destroy", referenced from: _WebRTCAudioLib_webrtc_audio_processor_destroy_mCD923B607BAE73AF0F15ABEC0A399462B39842FE in PhotonVoice.API.o _WebRTCAudioProcessor_Dispose_m3B8D961BEF947170DC57A638625D126E98B56498 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_destroy_mCD923B607BAE73AF0F15ABEC0A399462B39842FE) "_webrtc_audio_processor_process_reverse", referenced from: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C in PhotonVoice.API.o _WebRTCAudioProcessor_OnAudioOutFrameFloat_mB7D11EB496DA64DF40961F28619915DF77813791 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C) "_webrtc_audio_processor_set_param", referenced from: _WebRTCAudioLib_webrtc_audio_processor_set_param_mBD6F21E0AE3594C27771016FC7BD005BFFBC8C5A in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECStreamDelayMs_m1173AA085D602F43FCB59CC50B5C9A0A38A2D08B in PhotonVoice.API.o _WebRTCAudioProcessor_setParam_mC526B585BA93A7FF1C2A2306A9A83812C4058E35 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AEC_m35C47DACDCF0DD9A947BAC2A73CA16ECCF52C760 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMobile_mD435884DB22DEF82A9FC14A6B8220D9D068DDC63 in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMRoutingMode_m07E9BEE43EE269E72863060927E790EB1688420E in PhotonVoice.API.o _WebRTCAudioProcessor_set_AECMComfortNoise_mD37D3677BFC48C6A6B78DA38325CC1694D2CD7AB in PhotonVoice.API.o ... (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_set_param_mBD6F21E0AE3594C27771016FC7BD005BFFBC8C5A) "_webrtc_audio_processor_process", referenced from: _WebRTCAudioLib_webrtc_audio_processor_process_m19013DA8B85F1DC03737F7189E3A27481401396A in PhotonVoice.API.o _WebRTCAudioProcessor_Process_m8EBB66BD82EEFB6FFADFBF1C4A829517EA61FDB1 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_process_reverse_mC952C2BF4827CDEB5A75DDBD950567186E2CC92C, _WebRTCAudioLib_webrtc_audio_processor_process_m19013DA8B85F1DC03737F7189E3A27481401396A ) "_webrtc_audio_processor_set_config_param", referenced from: _WebRTCAudioLib_webrtc_audio_processor_set_config_param_mD54928452B2E5DFEC87DE0AE11F7C735BEAD2043 in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o _WebRTCAudioProcessor_setConfigParam_m9CD0968ECD0561A50EDBF6CEAE6262DFEC629DC9 in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_set_config_param_mD54928452B2E5DFEC87DE0AE11F7C735BEAD2043) "_webrtc_audio_processor_init", referenced from: _WebRTCAudioLib_webrtc_audio_processor_init_m32E7B1E09E2C173FF96D2D865F8D2A043AB00977 in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_init_m32E7B1E09E2C173FF96D2D865F8D2A043AB00977) "_webrtc_audio_processor_create", referenced from: _WebRTCAudioLib_webrtc_audio_processor_create_m789BDD21F355798957D379A83DF8006278A2EFFC in PhotonVoice.API.o _WebRTCAudioProcessor__ctor_mC17068F250D63B0ECB1F8E448CE86A9D76D72CAD in PhotonVoice.API.o (maybe you meant: _WebRTCAudioLib_webrtc_audio_processor_create_m789BDD21F355798957D379A83DF8006278A2EFFC) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Ld /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework normal arm64 (in target 'UnityFramework' from project 'Unity-iPhone') cd /Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11 /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target arm64-apple-ios10.0 -dynamiclib -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/GoogleUtilities -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC -L/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos/nanopb -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries -L/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Libraries/Photon/PhotonVoice/PhotonVoiceLibs/iOS -F/Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Products/ReleaseForRunning-iphoneos -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleAppMeasurement/Frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleUserMessagingPlatform/Frameworks/Release -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Pods/GoogleWebRTC/Frameworks/frameworks -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/com.unity.ads/Plugins/iOS -F/Users/a/Desktop/WOLves/CurseWolves/PhotonTutorial/wolves11/Frameworks/Photon/PhotonVoice/PhotonVoiceLibs/iOS -filelist /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/arm64/UnityFramework.LinkFileList -install_name @rpath/UnityFramework.framework/UnityFramework -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -rpath -Xlinker @executable_path/../../Frameworks -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -Xlinker -map -Xlinker /Users/a/Library/Developer/Xcode/DerivedData/Unity-iPhone-dfwcsievlxffydhhhawwhsqlvxuj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/

My downloadHander.Text isnt working

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this is my code im following creagines youtube tutorial and i cant get any printed logs from handler idk what im doing wrong. https://www.youtube.com/watch?v=utwSPVGZiiw&t=1s using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class Web : MonoBehaviour { void Start() { //StartCoroutine(GetDate("https://localhost/BazaarApp/GetDate.php")); //StartCoroutine(GetUsers("https://localhost/BazaarApp/GetUsers.php")); } //public void ShowUserItems() // // StartCoroutine(GetItemsID(Main.Instance.UserInfo.UserID)); // IEnumerator GetDate(string uri) { using (UnityWebRequest www = UnityWebRequest.Get(uri)) { www.downloadHandler = new DownloadHandlerBuffer(); // Request and wait for the desired page. yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); byte[] results = www.downloadHandler.data; } } } IEnumerator GetUsers(string uri) { using (UnityWebRequest www = UnityWebRequest.Get(uri)) { www.downloadHandler = new DownloadHandlerBuffer(); // Request and wait for the desired page. yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); byte[] results = www.downloadHandler.data; } } } public IEnumerator Login(string username, string password) { WWWForm form = new WWWForm(); form.AddField("loginUser", username); form.AddField("loginPass", password); using (UnityWebRequest www = UnityWebRequest.Post("http://localhost/BazaarApp/Login.php", form)) { www.downloadHandler = new DownloadHandlerBuffer(); yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); Main.Instance.UserInfo.SetCredentials(username, password); Main.Instance.UserInfo.SetID(www.downloadHandler.text); //IFL OGGED IN CORRECTLY if (www.downloadHandler.text.Contains("Wrong Credentials") || www.downloadHandler.text.Contains("Username does not exist")) { Debug.Log("Try Again"); } else { Main.Instance.LoggedInTab.SetActive(true); Main.Instance.Login.gameObject.SetActive(false); } } } } public IEnumerator RegisterUser(string username, string password) { WWWForm form = new WWWForm(); form.AddField("loginUser", username); form.AddField("loginPass", password); using (UnityWebRequest www = UnityWebRequest.Post("http://localhost/BazaarApp/RegisterUser.php", form)) { www.downloadHandler = new DownloadHandlerBuffer(); yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); } } } public IEnumerator GetItemsID(string UserID, System.Action callback){ WWWForm form = new WWWForm(); form.AddField("UserID", UserID); using (UnityWebRequest www = UnityWebRequest.Post("http://localhost/BazaarApp/GetItemsID.php", form)) { www.downloadHandler = new DownloadHandlerBuffer(); // Request and wait for the desired page. yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); string jsonArrayString = www.downloadHandler.text; byte[] results = www.downloadHandler.data; callback(jsonArrayString); } } } public IEnumerator GetItem(string ItemID, System.Action callback) { WWWForm form = new WWWForm(); form.AddField("ItemID", ItemID); using (UnityWebRequest www = UnityWebRequest.Post("http://localhost/BazaarApp/GetItem.php", form)) { www.downloadHandler = new DownloadHandlerBuffer(); // Request and wait for the desired page. yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); string jsonArray = www.downloadHandler.text; callback(jsonArray); } } } }

How do I program in an interactive journal?

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I am working on a big 3D game project. One of our main game mechanics is the use of an interactive journal. This journal will serve as the main menu (cover), pause menu, allow the player to save and load their progress, keep a log of their progress, allow them to access the camera and photos taken with the camera, access collected items, and write/type notes. It would also have to be able to have its pages turned via animation. This is a big mechanic. I only have a basic understanding of Unity. Therefore, I was hoping to get some advice, resources, or help with getting started and understanding what is needed to accomplish this. Thanks for your help!

What is included in Unity built_in extra? (Unity 2018 LTS)

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Can anyone guide me , what actually Unity built_in extra made of? (in build report / log file) Unity UI Images ? lights size ? particles ? or something else!!

How to create an in game log that records player actions?

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I'm trying to do the above. I want to create a log that records player actions, e.g. if you select a chair, the text "this is a chair" appears in a textbox. But if I then selected a table, the text: "this is a chair" is replaced with: "this is a table", and the text about the chair appears in a textbox above it, creating a log of things the player has done. I can get the chair and table text to appear in the first textbox, but I'm unable to get it to move to textbox above when a new object is selected. ![alt text][1] Below is the code for the the "this is a chair" test code. ![alt text][2] [1]: /storage/temp/170564-capture.png [2]: /storage/temp/170565-capture.png

Change log timezone to system

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The timezone of my build logs are different from the system's timezone. The build is always logging with UTC (found in Player.log). However, the Editor is using the system's timezone in the logs. That's kind of messy and error prone situation. Is there a way to change the timezone of the build logs? Or is there a way to change the game's timezone? Thanks for your help.

How can I show a prompt for the user when my standalone application crashes?

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I have a standalone Linux application that requires graphic drivers to be installed properly. But if these are not found the application crashes immediately after launch without any error messages (before splash screen). This user experience is not acceptable in our case as there is no communication of the error to the user. I have checked the Player.log file and the error is logged there and it is because the proper graphic libraries are not found on the system. My question is how can I generate a prompt and show this error/exception string to the user when the app crashes? Any leads will be very much appreciated. Thanks

Android Logcat does not show anything

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Hello, now I encountered some problems. log cat does not work. I tried to reconnect the device and re-installed the Android logcat, but still, it displays nothing. It works in other projects, but I don't know why. what do I do in this case?

How to log the GameObject from a Scriptable Object Event

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Hello, Need help because I did't find anything on Google with a few searchs, keywords are too vague maybe... . I have an event system within a C# struct and some ScriptableObjects using it. One ScriptableObject class has a method with a Debug.Log call. This method has to be called by a GameObject referencing the ScriptableObject (it is not an event method). . I want to debug the gameobject that called this method, but I don't know how to access any of its data from the Scriptable or the event system. . The Debug.Log stack trace is stopping at the Scriptable Object Level... >[my log message]> UnityEngine.Debug:LogWarning (object)> MyScriptableObjects:MyMethod> (MyScriptableObjects)> (at Assets/PathToMyScriptable.cs:15)> System.Reflection.MethodBase:Invoke(object,object[])> MyCustomEventEntry:b__4_0 () > (at Assets/PathToMyCustomEventEntry.cs:36). __end of stack trace__ . But I know that MyScriptableObjects:MyMethod (MyScriptableObjects) is called from a GameObject, I want to know it's ID or any data from it within the Debug.Log, is it possible ?

Constant messages in the Console

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When I open up my project in Unity 2020.3.11f1, I constantly get messages in the console that state: Allocation of 24 bytes at 0000024880002280 TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 24 Internal: Stack allocator ALLOC_TEMP_THREAD has unfreed allocations, size 24 To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations The project works fine as far as I can tell. These messages just keep on clogging up the console randomly and keep on appearing. Anyone know why this is happening now? It didn't appear before on older versions of Unity.

This Error message always show when save

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"ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index" This error message are always show up when I save scene or open some prefab to edit and save. Actually the game is run fine without error But this error message always show only in editor My code are nothing wrong and can play.

What causes this build log message: "Shader import version has changed; will reimport all shaders..."

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Log message: "Shader import version has changed; will reimport all shaders..." This log message is appearing in my build log, and shaders are being recompiled, even when nothing (that I know of) has changed between builds. What can cause this message to occur? Unity version 2020.1.17f1

Unity Crashing on opening gameplay scene

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I have a project, been working on it since last 8 month, on unity 2019.4.1f1. One day due to electricity faliure system shut down directly and the next day when i try to open this project unity is crashing on opening gameplay scene which i was working on the day before. i tried changing versions, i tried direclty opening that scene, tried deleting library files packages file but still unity is crashing on opening gameplay scene. menu and weapon selection scene are working fine. Editor log attached ![alt text][1] [1]: /storage/temp/186068-page-2.png

Unity Dashboard- Crashes and Exceptions logs shows only Android and not IOS

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When I go to Unity Services dashboard to my project (which is both android and ios), the Crashes and Exceptions shows only Android logs. Even when I try to filter by choosing a Device type it shows just the list of Android devices, nothing about ios. Why?

How to search logs and only highlight matches not hide them

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So i use the search bar function all the time in the console but it hides all the other entries around it that don't match the search. Is there a setting to turn that off so i can see the logs around the one i'm searching for?

How to see the full Test Runner's log ?

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Hi everyone,

I am currently working with Unity's Test Runner and so far everything works just fine. However, I recently noticed this message

![alt text][1]

at the *end* of logs. But obviously this is not the actual *end* of the logs. Is there any way to see the entire logs ? This is **really annoying** .

I am sorry if this issue has already been answered before but I was surprised to find nothing useful, which is why I ask here.

Regards [1]: /storage/temp/188009-capture-decran-2021-10-28-113754.png

mono_crash.mem files generated

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My mac app is generating these files. Is there a setting somewhere that can enable or disable this? ![alt text][1] [1]: /storage/temp/195763-screen-shot-2022-04-29-at-23335-pm.png

"Project could not be opened. Please check the logs." error

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I didn't use unity for almost 8 months. When, I reinstalled the Unity hub (3.2.0) and also the LTS version (2021.3.8f1). Then I clicked the New project button and selected 2D core option and then named my project and then clicked the create button.. new project was created. After I click the project in the hub to open it, an error pops up saying, Project failed to open could not be opened. Please check the logs. And then the pop up asks to open the logs folder.. which contains some JSON files. After that I tried to check if the project was there in the folder which I used to put unity projects, but it is empty. I also tried to uninstall and reinstalled unity and unity hub.

Redirect c++ dll console cout message

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I am using a c++ dll from unity, I need to find a way to get the Std::Out and Std::Error from the .dll, either in a log file or from the console. I tried redirecting the console from c++ to print the std::out to a .txt file, but this does not work from the .dll. Thanks to everybody can help!!!

How to add new LogType ?

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How can I use custom Logtype in Unity? Now, Debug class has five log types ( Assert, Error, Exception, Log, Warning ), but, I'd like to add new log type "Debug" and "Info". My goal is using "Debug" and "Info (or Log)" to capture calculated result and user's input separatory. My plan is 1. make original log class. (called like CustomLogger.Debug("This is Debug log sample") 2. in the original log class add logtype to string message( like "[Debug]This is Debug log sample." 3. split the message into logtype and message, and export to .txt file. Are there any more sophisticated way to achive my goal?

Which file store all error logs in the user build

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Hello there, I want to collect log files from Windows standalone users to detect errors in the build. But I am completely clueless which file is storing these errors? Or are error logs only generated for development builds?

Unity crashes too often

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I'm a beginner and I don't know how to solve the problem with the crash the editor log : ========== OUTPUTTING STACK TRACE ================== 0x00007FFF7BEE492B (d3d11) D3DKMTOpenResource 0x00007FF7EFEFCE12 (Unity) BufferD3D11::EndWrite 0x00007FF7EFEEFDC3 (Unity) GfxDeviceD3D11Base::EndBufferWrite 0x00007FF7EFCADD36 (Unity) GeometryJobTasks::PutGeometryJobTaskInternal 0x00007FF7EFCADCE7 (Unity) GeometryJobTasks::PutGeometryJobTask 0x00007FF7EFCAA791 (Unity) GeometryJobTasks::EndFrame 0x00007FF7F158A422 (Unity) GfxDeviceWorker::RunCommand 0x00007FF7F1595FCB (Unity) GfxDeviceWorker::RunExt 0x00007FF7F15960E8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FF7EFBEA477 (Unity) Thread::RunThreadWrapper 0x00007FFF85013DB1 (KERNEL32) BaseThreadInitThunk 0x00007FFF870132A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **This happens very rarely at the beginning until now when it crashes almost every time I play the game in unity**

Please help me fix steam-released game crashing without log crash message

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My game is now on steam, some of our players say that the game crashes after loading. When I look at the log files, I see the following and I can't find a solution. There is no crash notification in the log file. I share the file and my code
Mono path[0] = 'D:/steam/steamapps/common/Car For Sale Simulator 2023/Car For Sale Simulator 2023_Data/Managed' Mono config path = 'D:/steam/steamapps/common/Car For Sale Simulator 2023/MonoBleedingEdge/etc' Initialize engine version: 2020.3.22f1 (e1a7f79fd887) [Subsystems] Discovering subsystems at path D:/steam/steamapps/common/Car For Sale Simulator 2023/Car For Sale Simulator 2023_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01) Vendor: VRAM: 1981 MB Driver: 31.0.15.3179 Begin MonoManager ReloadAssembly - Completed reload, in 0.327 seconds Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "Box001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Box001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Box001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. The tree Plant_Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. UnloadTime: 1.002300 ms Starting Nature Renderer... Hardware Info --- Graphics Device Name: NVIDIA GeForce GT 1030 Graphics Device Type: Direct3D11 Graphics Device Vendor: NVIDIA Graphics Device Vendor ID: 4318 Graphics Device Version: Direct3D 11.0 [level 11.1] Graphics Memory: 1981 Graphics MultiThreaded: False Graphics Shader Level: 50 Max Compute Buffer Inputs: 32 Processor Count: 8 Supports Compute Shaders: True Supports Instancing: True Memory: 12279 The referenced script on this Behaviour (Game Object 'RCCCanvas') is missing! The referenced script on this Behaviour (Game Object 'Cinematic Camera System') is missing! The referenced script on this Behaviour (Game Object 'Animation') is missing! The referenced script on this Behaviour (Game Object 'Mobile Drag') is missing! The referenced script on this Behaviour (Game Object 'Drag') is missing! Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0 CommandBuffer: temporary render texture not found while executing (Blit source)Saving data!Saving data is done! Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 274.932300 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Translation not found: dialogue_want_buy_car0 (Turkish). Translation not found: skill_showFeel (Turkish). Translation not found: skill_showFeelDesc (Turkish). Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. loading game start load Office office loading loading my cars! loading my cars! is done office loading done completed load Office start load Game loading gm loading gm is done completed load Game start load Tax loading tax! loading tax! is done completed load Tax start load Bank loading bank loading bank is done completed load Bank start load Inventory loading inventory loading inventory is done completed load Inventory start load Skills loading skills loading all skills is done loading skill exp loading skill exp is done loading skills is done completed load Skills start load Time loading time manager loading time manager is done completed load Time start load Decoration loading decoration loading decoration is done completed load Decoration start load Tutorial loading tutorial loading tutorial is done completed load Tutorial loading all game! wait 0.3f
I debugged everywhere to find out where it crashed before yield return new WaitForSeconds(0.3f); Now yield return new WaitForSecondsRealtime(0.3f); I thought maybe that's why it's giving an error. but that didn't solve it
![my code https://ibb.co/0CS143m][1]
[1]: /storage/temp/207448-for-unity-com.png




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